luni, 30 aprilie 2018

[FEY] COMPLETE AIRCRAFT MODE GUIDE

Articol realizat de Feynmann postat în ziarul Quantum RealmToată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.



Hey guys,

I have recently been inspired to start writing again and decided to finish a "eProject" I was procrastinating on since last year.

In the following few weeks I am about to publish a series of guides, most of which dedicated to the aspect of the game I find most interesting - the Military mode.

I have decided to call this set of articles The Feynmann series and I hope they will be worthy of the name.


THE TOPICS: 

- Complete Aircraft Mode Guide - The mode explained, tools, relevant packs, medal hunting strategies for the pilots. 

- Ground based fighting Mode Guide - The mode explained, tools, relevant packs, medal hunting strategies for the tanks. 

- General Utility Guide - Residences, Housing, Travelling, Weekly challenge utilization and Epics.

- Fighting Strategies Guide - How to fight. When to Fight. The eSoldier's fighting manual

- eRepublik Wars Guide - different types of wars, alliances, military campaigns.

Some of the guides will be quite long, but I think it will be better for anyone seeking information about certain topics to find all the relevant information in one place - skip the parts that are known and read the parts that are interesting and new.

I will start with the Complete Aircraft mode guide

Naturally this guide, as the others, is intended to help those elusive eCreatures - the new players. But I will add another group - the returning players.

From what I’ve read and seen the current game meta is probably quite alien for them and similarly to the new players they face significant disadvantages, compared to the active old players.

So with the hope that someone will actually read my guides and maybe, just maybe they will be useful I'm gonna start this one.


Let's set the mood with some music (Click Albert E=MC'stein)








I will divide this guide into 5 segments:

- The Aircraft game mechanics
- The ePilot's kit
- Aircraft mode relevant packs
- Medal Hunting opportunities for the pilots
- The ePilot's account development tips 





In brief:

- The Aircraft mode rounds are part of every military campaign in the game, with every 4th round in a campaign being an aircraft round.


- Despite being less frequent than the ground rounds, the Air rounds are crucial for the progression of every campaign, because they grant the winner of the round 22 points, while a normal ground based round gives a maximum of 11 points (if none of the rounds goes Epic). A campaign ends with one of the sides reaching 94 points.


- You can check for active Air rounds on the Wars’ list and look for that icon….

or just use the wars filter.



- The analogue of the strength, you build up by training, in the Aircraft mode is Perception. Despite being introduced as a concept it is still not implemented and as to the present moment there is no way to gain Perception. We can only speculate if it will be implemented in the future and some Perception training grounds introduced.


- The lack of Perception means that every pilot’s damage/hit is calculated based on his/her Air Rank and whether or not (s)he uses weapons. So flying as much as possible and building up your Aircraft rank is a must for players, who focus their account development on the Aircraft mode.


- Unlike the Ground based battlefield structure, there are no Divisions in the Aircraft mode. Therefore players with different experience and Air rank will naturally be fighting together in any given Air round.


There are some unique features of the Aircraft mode in terms of weapons and enhancements, so I will try to explain all of them briefly in the next section






AIRCRAFT WEAPONS 



Currently only Q1 Aircraft weapons have been implemented in the game.
Similar to the Ground based weapons the Q1 Aircraft weapons (Missiles) have Firepower and Durability stats - the firepower determines how much damage the weapon inflicts and the durability determines how many hits can you make with that weapon.

Q1 Aircraft Weapons:

Firepower - 20
Durability - 1


The low Firepower and durability as well as the high production costs -> high market price, renders the Aircraft weapons not worth buying at the current stage of the game. So it will be better to fight without a weapon.

Keep in mind that, despite it is not worthy buying the them, there are some governments and some military unit communes that supply Aircraft weapons, so if you are lucky enough you may still get some missiles.




DAMAGE BOOSTERS & DAMAGE ACCELERATORS





The 50% & 100% damage boosters and the Ghost boosters DO NOT work in the aerial battles.

With that said there are other ways for you to enhance your damage.

- Natural Enemy Bonus

The 10% Natural enemy bonus applies to your Aircraft damage. So try to utilise it, as it makes a big difference for your damage output.

Important:

As with the ground based battles, the 10% Natural enemy damage bonus will NOT account for 10% more rank points. In other words you’d do 10% more damage, but the rank points you gain will be calculated using your hit damage value, without the 10% NE bonus.


Elite citizen Bonus 


This comes after completing the “My mission 100” mission. Other than the shiny badge you get a permanent 10% Damage booster that applies both on the Ground and the Air and also in any campaign no matter which side will you fight for.

Unlike the NE bonus that 10% bonus damage is added to your rank points gain formula, so completing that mission for the accounts focusing on the Aircraft more is very important.


Damage Accelerators 




The damage accelerators increase the rate at which you deploy your damage. By activating a damage accelerator you will NOT be given more damage per hit - you will be able to do more hits per FIGHT button click. Think of it as defeating the same opponent twice or more (depending on the type of Damage Accelerator you use) with one click of the FIGHT button.

The damage accelerators allow you to focus your damage in a short duration of time, making them very important for coordinated strikes and in some cases for medal hunting.

I will explain the value of the damage accelerators in the Medal hunting section of this guide and also in the "Fighting Strategies Guide".


AIM-92 STINGERS


These were first introduced during the 10th Anniversary event and we have recently seen them, being offered with the Spring Packs, during the Easter event. So they will probably be regularly offered during events.

The AIM-92 Stingers work on the same basic principle like the ground based bazookas. Every stinger has a durability of 3 -> you can perform 3 hits with it, as each hit grants you a 1 hit defeat of your opponent. Every hit with the Stinger grants a flat 1000 Air damage, that is not modified by your Air rank.

Similar to the bazookas the Stingers’ damage/hit can be modified, using damage boosters. But since the only damage booster, that applies in the Aircraft mode is the Elite citizen 10% damage bonus, your Stinger hit can only be modified by 10%. So if you have the Elite citizen bonus your stingers will inflict 1100 Air damage per hit, instead of 1000, which, if you think of it that way, is a 1 free regular Stinger’s damage for every 10 stingers you use with the Elite citizen bonus.

IMPORTANT: Similar to the bazookas, the Stingers are equipped by default when you enter the Aerial battlefield. So remember to always switch to "No weapon" if the round is not important and you do not intend to use Stingers.


ENERGY CENTERS




Since there is no Perception ability implemented, yet, and since most players do not use Aircraft weapons your air damage output will be delivered by meticulously deploying as much basic, unarmed hits as you are capable of.

And to do this you'd either need a substantial Energy pool,a pile of Energy bars or preferably - both.

The energy bars are hard to come buy for new players and non-spenders, so having a sufficiently large Energy pool allows you to save your energy bars for important battles.

There are a few ways to increase your Energy pool:

- Active Houses 

Other than a few other features (more on the houses in the Utility Guide), every active house adds some recoverable energy to your Energy pool.

Q1 House - 50 Energy
Q2 House - 80 Energy
Q3 House - 100 Energy
Q4 House - 150 Energy
Q5 House - 200 Energy 


So if you have a complete set of active houses you will have 580 additional energy pool or 1160 when at full energy.

Keep in mind, though, that currently the houses are very expensive - a Q1-Q5 set of houses costs ~63 000 cc or more than 130G converted on the current monetary market and lasts for ~200 hours tops, depending on the type of your residence.

Calculate for your specific case, if you will be able to afford buying houses, but generally speaking, if you work for a top job market salary you should constantly use at least Q1 & Q2 houses as they pay for themselves with your overtime works and you even get some currency left. The increased Energy pool and Energy restoration/6 mins will help you, increasing the efficiency of your daily fights.


- Residence

Being a resident of a region gives you an additional +50 Energy pool from the Central park.

- Special items shop Energy centers 



You can buy those either using gold or Loyalty points. It is up to you, of course, but it is important to buy them at some point, especially if your main focus is the Aircraft mode.

Important:
The special items' shop energy centers may be offered for sale with a discount, during events, Anniversaries, Black Fridays, etc. So if you are low on Gold and do not have a reliable gold income consider waiting for such a discount to buy those centers.

- Packs

Some packs, that you can buy with real money or in-game currency include a different energy center.

I will present the Aircraft mode relevant packs in the next section.







The game is still free and no one is obligated to spend real money to play, so that next section depends on whether you are spending real money or whether you have the infrastructure, allowing you to purchase packs with ingame currency.



Every pack grants you certain features that can significantly enhance your game experience and relevance on the battlefield.

I will try to describe the packs that, in my opinion, are most relevant for the development of the Aircraft mode focusing players.

- Power Pack 




This pack provides 2 features that are of great importance for every pilot - Energy center and additional Energy restoration per 6 mins.

- The +20 Energy restoration per 6 mins (for 30 days) is one of the best enhancements offered by the game. It really makes a big difference and allows you to restore your energy a lot quicker, especially when your energy pool is massive and can sometimes take half a day or more to be restored. Depending on your activity you will be able to fight a lot more often, achieving more goals, taking more medals and climbing to lvl 100 and getting that additional Elite citizen bonus damage, sooner.

- The +200 Energy Center (for 30 days) is a nice additive for you and allows you to make more cheap food fights and save some energy bars.

- Some additional gold and energy bars are always cool.

- The bombs will allow you to aid your country/allies on the ground, without the need to waste energy there.

In my opinion the Power pack is the best general purpose pack, suitable for every type of player who wants to boost his/her fighting capabilities. It can easily be used by itself, without other packs. But make sure you are active enough to use it's potential at its fullest.



- Blitzkrieg pack




The Blitzkrieg pack provides another 2 very important features for the pilots.

- The MASSIVE +2k Energy center (for 30 days) allows you to be competitive on the battlefield both in the case of Sky Hero medal hunting or fighting for your country or allies in the real war case scenario.

- The 5x Damage accelerators are very important for focusing your damage in a short time duration, again, both in the Sky Hero hunt and a real war case scenario.

- The gold and the energy bars are a nice additive as always.

- The bombs will, again, allow you to aide your side on the ground, without wasting energy for ground fights.


The Blitzkrieg pack is the pack of choice for the Sky Hero hunters/ Heavy Air hitters. That massive energy center added to your other energy centers allows you to make a lot of food hits, but requires a lot of time to recharge, so it may be a good idea to:

* Start the week, utilizing the Tuesday epics and getting yourself some nice energy restoration per 6 mins from the weekly challenge.

* Combine the Blitz pack with a Power pack.


One can do perfectly ok with only the Power and the Blitz packs, but if you are ok with spending more real money for the game or you have a massive infrastructure, that allows you to buys more packs with ingame currency you can also consider:



- War & Combat Stashes 



Those 2 are pretty similar and straight forward.

The War Stash will provide you with a 10% bonus rank points enhancement, that helps you build up your air rank faster.

The Combat stash provides you with a +10% bonus gold for every achievement you gain, so it is only effective if you are actively hunting Sky Hero medals - getting at least a few per day, so that the enhancement is used efficiently.








- SKY HERO 



* About 


The Sky Hero medal is awarded for dealing the highest damage for a side in an air round.

Winning a Sky Hero Medal provides you with 30 gold.


*Cost and profitability

Although the 30 Gold reward seems quite tempting, bear in mind that since there's no perception ability and no significant damage boosters you need to dump a lot of hits in order to deal enough damage for a Sky Hero, therefore if you do not have a massive Energy pool, you will have to consume a lot of Energy bars.

You get some free energy bars from missions, daily orders and the Weekly challenge, but if you have to buy your energy bars, even with a discount, a single energy bar will cost you 1.37 Gold.

The EB cost of the Sky Hero medal is important if you want to get some profitability out of your Sky Hero medal. So here are some numbers that I hope will visualize well enough the importance of the Air rank, the utilization of the damage bonuses and the impact of the different energy pool enhancements.



The example I have picked is for an average training war Sky Hero damage - 90k and average air ranks - Chief Master Sergeant & Wing Commander.


Just place your particular account case in the table and think before you decide to go for a Sky Hero.


*Getting a Sky Hero medal - Tips
You have already decided you are prepared and will go for it, so how do you do it?

- Start early
Check for air rounds that are about to start and make sure you hit from the first few seconds. Most Sky Hero hunters will do the same.

If you are hitting alone in the first few minutes and you are able to deal more than 80k Air damage without anyone else contesting you it is almost sure that you are getting that Sky Hero.

If, when you start hitting in the first few mins, someone else starts hitting with you, it will be better to check that player, before you continue hitting. If he/she is a "professional" Sky Hero hunter (has hundreds and more Sky Hero medals) and especially if he/she is above lvl 400 you should better step down and save your resources.

- Pick a proper campaign 

* Campaigns vs your cs country's Natural Enemy will allow you 10% more damage -> less hits needed -> less resources used. If your cs country is not a top 10 country that would be a logical choice, but in countries like Serbia, Romania, Poland, Bulgaria, etc. those Air rounds will be full of Sky Hero contestants, so you can end up using more resources.

* Try hitting for the resistance side in a Training war resistance war.

Those are low damage Air rounds and generally not that infested with Sky Hero Hunters. If you are able to deal ~90k Air damage without being contested early on you are most likely going to get the Sky Hero.

- Consider using damage accelerators 

To ensure you are able to dump enough damage early on, so you won't be contested, you may want to use a damage accelerator. The 1 Gold worth 2x Accelerator should suffice, but it is up to you and the particular case.
Keep in mind that if you are contested and your opponent uses damage accelerator too, then he/she is most likely committed to get that Sky Hero, so "weigh" your opponent before you continue hitting.



- FREEDOM FIGHTER & MERCENARY MEDALS 


 & 

These two medals are the most commonly seeked goal for the regular fighters, because they do not require a significant resource input and cannot be "stolen" from stronger players.

I am putting those two medals in one section, because the way I see it, they should be "hunted" together.

In brief: 

The Freedom Fighter (FF) Medal awards you with 1000 ingame currency for defeating a certain amount of opponents FOR the resistance side in a SUCCESSFUL Resistance war (the resistance have to win).

Every consecutive FF medal requires different amount of opponents defeated and successful resistance war participation.

FF #1 - Fight in 3 successful Resistance Wars and defeat 25 opponents in each

FF #2 - Fight in 3 successful Resistance Wars and defeat 50 opponents in each

FF #3 - Fight in 3 successful Resistance Wars and defeat 75 opponents in each

FF #4 - Fight in 4 successful Resistance Wars and defeat 25 opponents in each

FF #5 - Fight in 4 successful Resistance Wars and defeat 50 opponents in each

FF #6 - Fight in 4 successful Resistance Wars and defeat 75 opponents in each

The number of successful resistance wars will increase and when you complete the 75 opponents defeated stack for 10 countries (FF medal #24)then the resistance wars count will reset back to 25 opponents defeated in 3 successful RWs at your 25th FF medal.

The Mercenary Medal (MM) will award you with 1 000 ingame currency for defeating 25 opponents for 50 countries.

Your progress on both medals can be seen by hovering over the medals on your profile page.

- Tips 

* Never go for a MM alone. Get MM stacks as "by-product" while scoring FF stacks. Otherwise the cost of travelling will render the MM income completely useless.

* Score MM stacks ONLY when you are scoring 25 opponents defeated FF stacks. You should score your 25 kills for the resistance and then switch sides and with the rest of your energy score your MM stack for the occupying country (if you haven't already). Scoring the 50 and 75 kills FF stacks will deplete most or all of the regular players' energy and you won't have enough to complete the MM stack for the occupying country.

* Travel wisely - focus on the FF "sweet spot countries". Those are usually top tier countries and have 2, 3 or even more Training wars. That means that they always have a Training war resistance active and you can easily score a lot of FF stacks, together with MM stacks for the "sweet spot" country and its Training War partners.

* If your energy pool is not big enough to score 75 Air round kills in one discharge, consider completing your 75 kills stack on the ground (in the next round) using bazookas or Ghost booster, so you get 1 shot kills and waste less energy on the ground.

* Never use Energy bars to complete FF or MM stacks. Better wait for your energy to recharge or even lose the FF stack, instead of wasting EBs.

* If you have scored all of your FF stacks but the last 1 or more have not yet ended and you still haven't gotten your FF medal, but you have enough energy you can score the next FF medal's stack and it will be counted for your next FF medal as long as you make sure that the next FF medal's campaign will end after the last campaign you have scored for the previous FF medal.

Example: 


The last of my 25 kills in 7 RWs I have scored in Burgundy for France, but I had enough energy to score 50 more kills, so I traveled to Canada and scored 50 kills in an Air round in their TW with The Netherlands.
The campaign in Burgundy was in its last round while the campaign in S. Netherlands was in its 4th round, so I knew it will end after Burgundy, so the 50 kills in S. Netherlands will be added to my next FF medal progress. If S.Netherlands ends first I will still get the FF, but unless I don't travel back to fight in Burgundy and score 24 more kills I will lose that stack for the next FF medal.






- Training Grounds upgrade 

Upgrade your Weights room training ground to Q4 first and when you have enough gold upgrade the Climbing Center Training Grounds to Q4.

Important: 
Only Upgrade training grounds when there's a 45% Training grounds upgrade Discount. It happens roughly once every 40 days.

Upgrading the training grounds may seem counterproductive, because you don't need strength to fight in the air. Think of the First two fully upgraded Training centers as a Gold producing company.

Let's do the numbers 

The Q4 Weights room gives you 20 Strength/day with no cost of training
The Q4 Climbing center gives you 10 strength/day and you need to pay 0.19 Gold

So 30 Strength/day for both and if you work and train every day you get a bonus strength from your daily task - 1 Str every day and +4 str every 5th day you have worked and trained in a row.

So you get 4 Super Soldier Medals in 32 Days = 20 Gold.
You pay 0.19 G for Training in the Climbing centers so 32x0.19 = 6.08 Gold spent for Training

So you get a 13.92 Gold every 32 Days.

You have invested 93,5 x2 = 187 Gold (while on discount) in upgrading your Training grounds, but I like to think of that "investment" more like as a deposit. You can always Downgrade your training grounds to Q1 and get 85 Gold in return. That's only 8.5 Gold wasted and if you have trained long enough you would make up for that difference multiple times.
And since the Training grounds discounts are somewhat frequent you can upgrade again at some point in the future.

Important: NEVER use Training contracts, while training in only your Weights room and Climbing center.


- Always use Q1 and Q2 Houses 

The higher quality houses might be out of your reach, but the Q1 and Q2 houses pay for themselves.

The Q1&Q2 will increase your Energy pool with 260 (when at full energy) and provide you with +4 additional energy restoration/6mins, making it easier for you to complete your fighting goals.


- Purchase the Special items shop Energy centers. 

Whenever you feel comfortable, depending on your goals and gold balance, purchasing the +50 and +100 Energy centers will make a big difference for you.

Do not rush it though. Present your personal case to your MU friends and ask for the right time to buy.

Consider waiting for discounts.


- Fly as often as you can

The Pilot's analogue of training in the world without "Perception" is fighting in Air rounds as often as you can.

As you saw in the table, in the Sky Hero section, the Aircraft rank makes a huge difference.

- Be self-sufficient 

Most governments and MUs provide food for those in need, but at some point you may consider producing your own food. Not having to pay for your food will increase your profitability from Freedom Fighter and Mercenary medals.


- Aim for lvl 101 

Try to get that 10% Elite bonus damage as soon as possible - it will make a big difference for you. Do not be concerned about leveling up.







Thank you all for reading till the end.

If you consider this guide useful, please - vote and share it and as always I would appreciate your feedback in the comments section below.




BE GOOD TO EACH OTHER

CHEERS!!! 




joi, 12 aprilie 2018

Free Train - a visual guide

Articol realizat de Nicolae Crefelean postat în ziarul Eu, cetateanulToată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.

I have finally done it! 😁 If you haven't reached this stage in the game, here's how it goes.
First, you reach level 200


This activates a new mission in your side bar:


Click it and you'll see this:


The first thing you will complete is defeating 200 opponents.
As I wasn't in any hurry, I completed that objective the next day:


Then, unless you're an energy recovery "addict" with packs giving you extra energy to storm your way to level 201, your next check mark will be getting 200 Strength:


As I play the game without packs and hoards of Energy Bars, it took me over a week to complete the mission, so I got this warning after 7 days:


Don't worry when you see it, as it won't interfere with your mission. It's just Plato's way to annoy you with one extra notification, to keep you "entertained". 😛

This will be a very interesting level up to look for, so you'll be pleased to see this:


And finally, the mission is complete:


Just be careful about your calculations before you get close to level 200. Try to figure out how much time you need to level up. If your training contract expires before you have the chance to get to complete your mission, you'll pay extra gold for your daily training. If you don't make proper calculations or you simply don't care about taking the risk when you're too close to your contract limit, just buy another one. It will be your last 53 Gold spent on it anyway.

This is how much time I got left after I completed my mission:


Yup, that's almost 36 days. I wonder, do I get a refund for the final contract if I ask Plato? After all, I won't be using it anyway.

As a side note, my eRepublik birthday comes precisely 10 days after I reached this target in the game. It marks 6 years, a lot of fun, more than enough annoyances, and starting today - one less worry🙂

Cheers, and good luck reaching your level 201, and more! 😁

P.S. Wow, it took me 2 years and 5 months since I've become an Elite noob to reach level 201! So my next x01will take me quite a while. 🙂

P.S.2 I wrote a ticket and asked for a gold refund for the last contract I bought, and I received it, but also the equivalent gold for the remaining days of the other one. Cool! 😃 So don't forget to ask, and you'll have a great day. 😁


Free Train - a visual guide: https://www.erepublik.com/en/article/2668452

marți, 13 martie 2018

haleala si prastii

Articol realizat de 8uh41postat în ziarul Cataracte & caractereToată munca depusă pentru crearea acestui articol a fost depusă de autor, aceasta fiind doar o republicare.

am asa doo nelamuriri cand vine vorba despre e-viata si am zis ca mai bine le dau afara ca poate se gaseste cineva care sa ma lamureasca:

una ca daca luam dupa energia recuperata:

1 x food q7 = 2 x food q5 = 10 x food q1.

da daca luam cele mai mici preturi:

2.68 ron = 2 x 1.19 (2.38) ron = 10 x 0.17 (1.7) ron.

adica singuru castig la food de q7 e poza, ca alfel dai banu ampu... degeaba.

si a doua e ca daca luam dupa damageul pe care il da, da e evident ca armele q7 sa fie cele mai scumpe, ca dai in fraier cu 200 odata, da alta intrebare am: de ce unii apar soldati pe harta si altii apar ca tancuri? vreau si io sa fiu tanc.


Sectiunea comentarii:

 Nicolae Crefelean Ziua 3,765, 05:17
Salut! E foarte bine că te uiți la prețuri și te orientezi spre mâncarea mai ieftină per energie recuperată. Prețurile variază de la o calitate la alta din mai multe motive: cost diferit de producție (influențat de costurile proprii și salariile din piață), bonusuri, poluare, taxe, cererea din piață și poate alți factori care mi-au scăpat.

În funcție de preț, cu armele poate fi mai profitabil să lupți cu Q6 sau chiar Q5, însă avansezi mai lent în grad militar și ca să termini ordinul zilei (daily order) trebuie să folosești mai multă energie. Aici depinde de modul în care vrei să joci. Ca să devii tanc trebuie să ajungi în divizia 4. Momentan așa sunt departajate diviziile, după nivelul de experiență:

1-34: divizia 1 (soldați)
35-49: divizia 2 (mașini)
50-69: divizia 3 (blindate)
70+: divizia 4 (tancuri)

Dacă vrei să obții medalii Battle Hero trebuie să ai strength și energie cât mai mari pentru divizia ta, ca să ai o șansă rezonabilă să concurezi cu alții. În cazul tău, momentan doar prin noroc chior poți câștiga astfel de medalii pentru că ești la început de drum cu contul, asta pe lângă faptul că există jucători foarte puternici care se află în divizia 1 sau care pot schimba diviziile cu ajutorul unui pachet cumpărat din joc.

Dacă ți se fâlfâie de medaliile Battle Hero și Campaign Hero, e mult mai bine pentru nervii tăi. 😛 Tuturor ne-a fost greu la început, dar la vechimea jocului acum e brutală diferența pe câmpul de luptă.
Nicolas Cristian Alex PopaZiua 3,765, 08:38
La fel cum a precizat si Crefelean si Bitzu mai sus: haida la aeriana ca aici macar ai mai multe sanse (tinand cont ca exista posibilitatea sa lovesti '' cu pumnul'' sau cu racheta Q1 - ne promite plato de mult alte Q-uri dar stie ca ar aduce luptele aeriene la acelasi nivel cu cele terestre de dinainte de impartirea in divizi).

Pack-urile nu ti le recomand insa iti fac viata mult mai usoara. In mare parte exista cate o ratie/echipare in fiecare UM, ca sa poti face DO-ul (respectiv rank, lvl samd.) si diferite alte site-uri unde vb intre noi ca sa ne coordonam (gen slack) si/sau distram (discord respectiv http://mixer.com/clopoyaur <- aici poti castiga diferite premii, mai multe detalii gasesti acilea erepublik.com/en/main/newspaper/171401/1 ). In rest ce pot sa iti zic...bafta. Daca doresti poti sa treci pe la noi si daca iti place eRep poti sa continui in alt UM.
galadraelZiua 3,765, 12:04
mai este un motiv pt care pretul la food este disproportionat: q mare are pret mai mare si este oarecum cautata daca ai depozitul mic. la inceput suplimentul de depozit era disponibil doar pe bani, acum insa il castigi si la eventul saptamanal, fara efort deosebit, chiar daca nu o cantitate mare, dar se acumuleaza... prin urmare pretul este, asa cum ai zis, umflat nejustificat. unii prefera totusi q5 food pt ca nu da cu virgula la recuperare.

Alegretto Oricum, mergi pe haleala q2 sau q3, cateodata q1. Mergi pe arme donate ca n-ai tu bani de q7.
Sunt o groaza de jucatori care ti-ar dona arme. Numai sa nu-ti vinzi votul sau altceva pe arme sau bani. Ce faci aici si cum te comporti este ca si in lumea reala. Daca cineva incearca sa-ti cumpere votul de fapt incerca sa te faca partas la gainariile lui.
Cere arme, accepta orice donatie dar nu te vinde pentru asta.

Alegretto Vorbesc despre votul politic. Votam de 3 ori pe luna.
Votul pentru articole da-l cu larghețe. oriunde și oricand. Subscribe la fel. Macar atat ne-a mai ramas in jocul asta sa ne ajutam unii pe altii fara nici o consecinta negativa.

luni, 19 februarie 2018

【MoD】 Fighting: a guide to the military module [1/2]

Articol realizat de dan MoD postat în ziarul UK Ministry of DefenceToată munca depusă pentru crearea acestui articol a fost depusă de autor, aceasta fiind doar o republicare.



Click on your profile picture to go to your profile page, your stats are included underneath your medal bar, in the section titled 'Military Attributes. It's important to know what each of these are, as they are terms used later on.


The military module is where citizens can fight for a country in a war. When fighting, each citizen has a certain amount of damage they can do, based on several factors. These factors differ as there are two types of battles: ground battles and air battles. In ground battles, citizens are split into four groups called divisions, and fight separately. Citizens are able to use weapons of varying qualities, (from 1-7) or fight barehanded (without a weapon). For younger citizens: never fight without a weapon!. The way your damage is calculated is a little convuluted, as there are two types of battles in a war.



To view active battles, click the wars button.


The amount of damage a citizen does per fight in ground battles depends on three factors:
- The amount of 'hits' required to defeat an enemy soldier
- The amount of 'strength' you have
- Your current 'military rank'
The amount of damage a citizen does per fight in air battles depends on two factors:
- The amount of 'hits' required to defeat an enemy soldier
- Your current 'military rank'
*By default, all citizens have the same amount of perception (aka: strength) in air battles.
As such, to improve your damage, there are two methods: improving your strength (ground battles) and improving your military rank (air battles and ground battles).




Military rank is improved by fighting. The more you fight, the more rank points you get. When your rank points hit a certain number, you are promoted to the next military rank, and receive a reward of 1 energy bar. Each promotion in military rank will increase your damage-per-hit. This applies for both ground battles and air battles. Each promotion in rank will increase your damage-per-hit by 5%.

In ground battles, strength is an indication of your raw power. The higher your strength, the more damage you do. Unfortunately, as strength is given to citizens by training, which is available once per day, this means that newer citizens are never going to catch up with older citizens, even if they spend lots of gold. Thus, for newer citizens, the key is improving your military rank in both ground and air battles. In ground battles, never fight without a weapon, as this wastes energy. Waste here refers to the fact that you will gain experience, but not gain the full amount of rank points and means you will end up levelling up with a below-average military rank. If you cannot afford weapons, find a military unit that provides supplies to soldiers. You can speak to the commander of a military unit to find out how to receive supplies.




The final point after stength, military rank and damage-per-hit, and the next key part of the Military module is divisions. Players are split into four separate divisions, based on their Experience level:
- Level 1 - 34: Division 1 Reward for most damage in a round: 2 Gold
- Level 35 - 49: Division 2 Reward for most damage in a round: 3 Gold
- Level 50 - 69: Division 3 Reward for most damage in a round: 4 Gold
- Level 70+: Division 4 Reward for most damage in a round: 5 Gold

Whilst levelling up is inevitable, its important that you do so in a measured way: so once again, to all players in Divisions 1 to 3:
never fight without weapons.
Wherever possible, use supplies from government, or a Military unit.
When buying weapons yourself, stick to Q5 or Q7 weapons, depending on how much money you have.
NEVER use Gold to buy energy or energy bars.
Buy a house which will give you extra energy you can recover. It will then give you points you can use to work overtime once per day: this overtime will meant that your house is basically free, as the extra wage should more than cover the cost of buying a house.

This about covers the individual element of fighting. In our next article, we'll explain wars and the battle page. To remind you of the key parts of this article, and golden rules to remember when thinking about your fighting:



- Anyone in Divisions 1 to 3 should never fight without a weapon. Ideally, fight with a Q7 weapon, as it maximises the amount of damage you do per hit, and will increase your military rank faster. If you cannot afford a Q7 weapon, the next best choice is a Q5 weapon. Join a military unit to get free supplies of weapons and food.
- NEVER spend gold to buy energy, or energy bars. Instead, buy a house and use it to 'work overtime' - this means you essentially get a free house, and free extra energy.
- WHEREVER POSSIBLE fight in air battles if you are a new player. It is much easier to increase your damage in air battles, as it is a level playing field with everyone given the same 'base damage'. Fighting in air battles without a weapon is also absolutely fine.
- Join a Military Unit and ask for supplies.


Article written by jamesw, aka: most handsome president ever

sâmbătă, 3 februarie 2018

Strict pe partea economică. Sfaturile unui jucător etânăr....

Articol realizat de dan Quijote postat în ziarul Răcnetul argumentativToată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.

 Stiti interviul cu nea Gigi la care ma refer, nu? Cam asa poate fi cu partea economica daca nu sunteti atenti. E foarte usor sa pierdeti bani. E obligatoriu sa va maximizati toate procesele de business pentru a putea supravietui pe piata. Si eu sunt un incepator, asa ca sper sa comenteze jucatori cu experienta mai multa si sa corecteze/completeze unde e cazul.

Orice firma trebuie sa faca profit. Profitul este diferenta dintre venituri si cheltuieli. Deci, este sarcina voastra sa maximizati veniturile si sa minimizati cheltuielile. Sa le luam pe rand.

Maximizarea veniturilor

1. Nivelul firmelor
Daca vreti materii prime va recomand sa deschideti doar firme de nivel maxim, cele de 35 de euro gold. Pentru mancare si arme e mai simplu deoarece puteti munci voi in firma. Nu o sa fie rentabil sa puneti angajati sa munceasca deoarece nu vor produce suficient pentru a-si plati salariul si veti avea pierderi. Daca vreti firme de materii prime pentru case sau arme de aviatie va recomand sa va faceti bine calculele inainte. E posibil sa nu fie o idee buna.

Cea mai buna fabrica e cea de arme nivel 7. Totusi, aveti grija pentru ca firmele de arme de nivel mic pot genera pierderi. Trebuie neaparat sa calculati inainte de a investi. Puteti investi cu incredere in firma de mancare. Puteti face rapid cateva firme de nivel 1-3.

2. Bonusuri si poluare
E important sa va ganditi bine in ce regiune vreti sa va deschideti holdingul. Sa va uitati ce bonusuri are tara (nu conteaza bonusurile regiunii ci doar cele ale tarii) si ce nivel de poluare are regiunea. Cautati regiuni cu poluare zero sau cat mai aproape de zero in tara cu bonusuri maxime (Romania, de exemplu). De asemenea, daca regiunea identificata ca fiind ideala nu este istoric a noastra, intrebati un jucator cu experienta cat de probabil e sa o pierdem in viitor.

3. Vindeti scump
Cu 20 de gold puteti cumpara licenta de export. Cautati tari cu populatie mai mare de 300 locuitori, cu taxa de import 1 si cu tva 1 si studiati o vreme preturile la produsul pe care vreti sa il vindeti. In general se merita sa cumparati licente de export doar dupa ce aveti mai multe firme.

Minimizaea cheltuielilor

1. Salariile angajatilor
Jocul e un pic dezechilibrat in sensul in care este foarte usor pentru un jucator sa aiba foarte multi angajati. Dar un jucator nu poate munci decat la un singur angajator (ok, de mai multe ori, dar nu se compenseaza). Deci, exista o presiune foarte mare pe piata muncii. Alt aspect important cand e vorba de salarii il reprezinta faptul ca firmele de arme nivel q7 sunt mult mai rentabile decat orice alta firma. Deci cei care au astfel de firme isi pot permite sa ofere salarii mult mai mari decat puteti voi. Totusi, exista un trick: puteti deschide mai multe holdinguri. Cand veti pune o oferta pe piata muncii, aceasta va apare in toate tarile in care aveti holdinguri! Deci, cautati tari cu populatie rezonabila (in nici un caz sub 200) si salarii mici. Apoi deschideti un holding acolo. Totusi aveti grija ca prezenta voastra va strica un echilibru fragil. Sunt sanse mari sa creasca salariul acolo repede dupa ce veniti voi deoarece ati modificat raportul cerere/oferta. Din experienta mea puteti lua maxim 1 angajat la o populatie de 100, mai degraba 1 la 200, fara sa stricati piata muncii.

2. Materii prime
Daca aveti nevoie sa cumparati materii prime trebuie sa stiti ca puteti cumpara ori din tara de cetatenie, ori din tara in care va aflati. Asa ca intrati pe erepublik tools (e un site, dati o cautare google) si vedeti unde e cel mai mic pret la materia prima. Apoi va calculati daca economia pe care o puteti face justifica costul calatoriei. Luati in calcul si ca e posibil (dar nu o sa se intample frecvent) ca pana ajungeti voi acolo produsul sa se fi vandut.

Cheat sheet
Intrati pe profilul lui Praz si apasati repede sus-sus-stanga-sus-dreapta-jos, in timp ce sariti cu fundul pe scaun. O sa sara 10.000 cc din visterie in contul vostru. 🙂. Acum pe bune, daca vreti sa bagati bani in joc (si de ce nu? si erepublik labs trebuie sa traiasca) va recomand sa cumparati un pack unui dinozaur gras. Pretul e cam de 210.000 CC pentru un pack de 15 euro sau 140.000 CC pentru un pack de 10 euro. Asta o sa va dea un boost important.

Concluzie
Succes!

SFlorin 1044SFlorin Day 3,728, 01:31
La categoria ,,Bonusuri si Poluare "
Cand alegeti regiunea unde deschideti firme Urmariti si Work Tax.
Nu e nici o afacere daca tot ce castigi prin bonusuri de tara la platesti la Work Tax.
Ar fi de urmarit evolutia in timp a acestei taxe. Sunt (unele) tari care au redus taxa respectiva o perioada , pentru a atrage jucatori cu firme si apoi au marit taxa , profitand de faptul ca e scump sa muti firmele in alte regiuni

zmeuNY 257zmeuNY Day 3,728, 05:30
Nu va angajati la jucatori care au cetatenie cu work tax mare. La job market veti putea vedea si angajatori cu alta cetatenie. Dati click pe tara si apoi mergeti la tabul economic. Acolo o sa vedeti work tax-ul. Pe ala o sa il platiti voi din salariu. Sunt cateva tari cu work tax 1%.

Nicolas Cristian Alex Popa Ziua 3,728, 02:37 Nu uita de Tycoon pack:
- 20% bonus
- 150 work-uri
- poti schimba mai mult gold pe zi
- stuff like that 

miercuri, 31 ianuarie 2018

[Erepublik] Guerrilla tutorial 2018

Acest tutorial a fost înregistrat de Clopoyaur, pe canalul lui de Youtube Clopoyaur Clopo.

A few basic things about Guerrilla fights in 2018 in Erepublik: gearing up and strategies in the battle. Watch me LIVE on my stream: http://mixer.com/clopoyaur


joi, 11 ianuarie 2018

Prescurtări și scurtături

Articol realizat de Stephen III of Moldavia postat în ziarul Circul Foamei. Toată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.

Prescurtări (ele sunt în limba engleză):

DO - Daily Order
MU - Military Unit
CP - Country President
PTO - Political Take-over.
ATO - Anti Take-over.
CS - Citizenship.
PP - Party President.
MoD - Minister of Defence
MoIA - Minister of Internal Affairs.
MoFA - Minister of Foreign Affairs.
MoF - Minister of Finances.
GoW - God of War.
MPP - Mutual Protection Pact.
CoD - Campaign of the Day.
RW - Resistance War.
BH - Battle Hero.
CH - Campaign Hero.
RH - Resistance Hero.
TW - Training War.
SS - Super Soldier.
DoW - Declaration of War.
NE - Natural Enemy.
FF - Food Fights.
Q (Q1, Q2...) - Quality.
BB - Baby Boom
Multi - Multiple Account.
FP -Forfeit Po=int
Temp Ban - Temporary Ban
Perm Ban - Permanent Ban
CC - Currency

EDIT:
Alina V Day 3,703, 15:24
PP mai poate fi prestige point/s sau party president.
eBitzu Ziua 3,704, 00:40
GM/SGM/AGM game moderator/ senior game moderator/ advanced game moderator

Scurtături:

Shift+A Alerts
Shift+C Military Campaigns
Shift+L My land
Shift+M Military unit
Shift+N New Message
Shift+S Storage
Shift+T Top News
Shift+W World map

EDIT:
Art_vandalayi Day 3,703, 08:47
GJ!
PS: ai ratat cateva:
SH - SkyHero Shift+G Residence
Shift+K List of shortcuts

miercuri, 3 ianuarie 2018

The new Campaigns page

 Articol realizat de Nicoale Crefelean postat în ziarul Eu, cetateanulToată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.

Recently, the new campaigns page got an upgrade. I'm sure most of you noticed the difference, as well as the campaigns filter:


If you haven't, here are a few "one-click" tips:

1. Find epic battles
Click the Cold battles filter to disable it, and you'll see the Full Scale and Epic battles. The Full Scale ones become epic when the domination bar is between 49.5-50.5%, so take a good look. 🙂

2. Find battles you can join without moving
Click the My Location filter to enable it.

3. Find battles for your Daily Order
If you read this article I assume you're active enough to know that a Military Unit can have multiple battles set for the Daily Order (DO). So if the DO you see on the feed expired (old eRep bug) or you have to wait for who knows how long for the battle to resume, click the Daily Order filter and hope for more than one battle to show up. 😃

4. Find Combat Order battles
Click the Combat Order filter.

Of course the filters can be combined, so choose whatever you need. For instance:
1. Un-check Ground Battles to only show the aircraft battles;
+
2. Check My Location to filter out the battles requiring relocation.

NEW! Although not introduced immediately with the new campaigns page, we now have My contributions, which shows the battles you fought in on top. Anyone half-serious about eRepublik will love this feature, considering it's the easiest way to get back to some battle where you fought for a medal or any other reason.

The only thing I don't like about this page is the fact that the only way to close the filters is to click Filter Battles. It would've made more sense to be able to close it by clicking anywhere outside it, but this will probably be fixed soon.

What I'd like to see next in this page, is:
- filtering by type (war, resistance, airstrike, dictatorship)
- NO FINISHED CAMPAIGNS, DAMN IT! 😁
- dismiss the filters popup after clicking outside it
- save the filters in a cookie, so we can refresh and see the same data (thanks, dan quijote)

What would you like to see on this page, other than the chicken's head? 😎