luni, 17 decembrie 2018

[MoE] A general guide to politics

Acest articol a fost postat în ziarul StaatcourantsToată munca depusă pentru crearea acestui articol a fost depusă de autor, aceasta fiind doar o republicare.


Dear citizens of the eNetherlands,

Over the years a lot of tutorials, guides, explanatory articles etc. have been written by different organisations. But this information has been spread out over a lot of media and got split up into way to many articles. That is why the current Ministry of Home Affairs will write a series of articles to wrap up all this information and present it into a few articles. This is the first article of that series and will touch upon one of the most extensive game modules: politicsThe following topics will be addressed in this article:


1. Political parties
2. Voting in eNetherlands
3. Congress
4. Government

Political parties

Political parties are the foundation of the political system in eRepublik. You can join existing parties or create a completely new party (costs 40 gold). When you are a party member of a political party you can candidate yourself for party presidency or run for congress.


As party president you have the power to control the parties next presidential candidate. That’s not all however, you can also control the ranking of candidates during congress elections, but more about that later.


Voting in the eNetherlands

In the eNetherlands there are 2 cases in which we vote. The first one and most important one are the elections taking place on the eRepublik website (in-game). The Country President, Party Presidents and the Congress are elected in this way. Every citizen is allowed (and encouraged) to vote in these elections. They take place every month on the following dates:

On the 5th of the month citizens can vote on Presidential elections that are taking place in a country.
On the 15th of the month citizens can vote on Party elections if they are members of a party.
On the 25th of the month citizens can vote on Congress elections in their residential country.

The second case is the decision making by the Congress or Government. In these votes only members of Congress and the Country President have the right to vote. Voting in the eNetherlands happens on two platforms. The national forum (http://www.enetherlands.nl) and in-game. Congress members can vote on in-game laws and on law proposals that cannot be started through means of in-game mechanics. The latter are laws or initiatives that require a forum or in-game vote. Currently we’re still using the national forum to vote on these law proposals and motions. A normal vote is open for 24 hours in which time members of congress are asked to vote.


Congress

Just like in real life, we in eRepublik have a political organisation in which the people are represented: the Congress. The Congress is built up of seats, 10 per region a country owns. For the eNetherlands this means we usually have a Congress of 20 to 40 seats. Every month these seats are divided amongst the top 5 political parties in the eNetherlands depending on how many votes a party gets in the Congress elections. As a member of a top 5 party you candidate yourself as a Congress member. When your party get enough seats you can end up in the Congress.

The job of Congress members is to control the Government and to uphold the laws. Members of Congress can start debates and law proposals, which can be found here. Law proposals are things like the value of taxes, setting minimum wages, signing alliances, appointing natural enemies and impeaching the Country President. The last proposal, an impeachment, is the final tool that can be used when Congress has lost their trust in the sitting Country President and want to get rid of him/her. Whilst only members of Congress can vote, all eDutch citizens can participate in the debates.


Government

The Government is responsible for the daily management of our country. It is headed by the Country President (CP) who is elected every month. The CP can, just like Congress Members, start debates and votes. But since the CP only has one vote, he/she needs the approval of congress to get any laws or motions voted in. These laws include things like declaring war, making alliances, launching airstrikes and signing peace treaties.

At the start of his/her term the CP will present a Government consisting of Ministers, State Secretaries and Advisers. These people will occupy Ministries who all have a specific task to do, such as the Ministry of Finance which sets a budget and handles all money related issues or the Ministry of Foreign Affairs which upholds contacts with foreign countries and keeps up with all that is happening in the eworld, in order to have our interests served internationally.

If you want to join the Government can simply ask one of the presidential candidates if they want you in their Government. They can be found here but most of the times they publish an article announcing their candidacy for Country President. Another way is to candidate yourself as CP of course! You can do that by asking your Party President to set you as your parties next CP candidate.

[MoE] Usage of eRepublik Mobile [Open Beta Stage]


Acest articol a fost postat în ziarul StaatcourantsToată munca depusă pentru crearea acestui articol a fost depusă de autor, aceasta fiind doar o republicare.

Dear citizens of the eNetherlands,

On November 26 the following information was posted on the eRepublik forum:

Dear Citizens,

As some of you may now, a while ago we announced mobile app Closed Alpha program.

Since then, we have been continuously working on the app and we are proud to announce that, starting the 20th of November, its development will enter the Open Beta Stage.

If you are curious to see what it’s all about, you can download it here:

Android: https://go.onelink.me/7nnh/ac7a1c99

iOS: https://go.onelink.me/EjHT/70e5957a

We welcome any feedback you wish to share with us either here in the comments or at mobile@erepubliklabs.com


https://forum.erepublik.com/index.php?/topic/5739-erepublik-mobile-app-open-beta/


I've been using eRepublik mobile for a couple weeks and I would like to inform you all how you can use the app to your advantage. Besides that I think it's useful that we have some insight in the way a new wave of players will experience the game. I personally use an android device so the things I say might be slightly different for iOS.

On android you just click the link > click on install > log in to your google account > select the mobile device you wish to install eRepublik Mobile.

After that it gets a little bit tricky because the first time you connect it is very easy to create a new (multi) account by accident. Be sure that you login with your existing account. Once you have done this you end op on the homepage which looks a bit like this:

A birds eye city view in which most of the blocks are a link to a specific page. Between it all you can see our friendly neighbourhood Nimh drifting around. If I make a very basic analysis the following can be said about the homepage:

Very visible:
-MU chat
-Next rewards in the weekly challenge.
-Buffs (training contract, house etc.)
-Currencies
-Energy
-Buttons for Map-Missions*-Mail*-Wars-More
(*with notifications)

Not visible:

-Articles
-Country/friends/MU/party feeds
-DO
-Important campaigns


I won't go into detail about every different looking page in the app but I would like to give some attention to the war module. In the app the campaign page looks like this:

a battle looks like this: 


and fighting using the deploy function looks like this:

Fighting using the deploy function could be called auto-fighting. You select how much energy you wish to use, select a weapon, click deploy and you will automatically start hitting until the energy is used.


Okay so how can you use eRepublik mobile to your advantage.

Deploying is quite ideal when you are busy and don't have time to tab a button a hundred times. Besides that it's also a lot more subtle when you are in an environment where you are not really supposed to play games. Work, school or when you are having an obligatory coffee with your mother in law for example.

Both an upside and downside of an app is that it can send you notifications. This way you don't have to keep a constant eye on the game. You get for example a notification when your health is fully recovered. Besides that I imagine eRepublik mobile works better than the webpage op phones with a small screen.

Keep in mind that eRepublik Mobile is still in beta, features may be altered, removed or added and bugs could occur!


That's all for now, have a nice day folks!
MaartenW

joi, 1 noiembrie 2018

Câteva prescurtări de pe eRepublik [Ministerul Culturii MD]

Acest articol a fost postat în ziarul Ministerul Culturii MDToată munca depusă pentru crearea acestui articol a fost depusă de autor, aceasta fiind doar o republicare.

Ca și jucător nou pe eRepublik nu îți este ușor, vă spun din propria experiență.
Există un limbaj comun specific pe joc, care este înțeles de toți jucătorii din toate țările de pe joc mai puțin de cei care sunt noi veniți.
Acest limbaj este constituit din prescurtări care sunt greu de priceput de cei care nu sunt familariazați cu acest joc.

Câteva din prescurtări:

MPP – Mutual Protection Pact ( Pact de protecție – echivalent cu o înțelegere non- verbală)
RW - Resistance war ( Război de rezistență)
NE – Natural enemy ( Dușman la nivel de țară)
TW - Training war, Razboi de antrenament

Prescurtări pentru medalii

FF se foloseste mai mult pentru food fight (luptele pe care le dai doar din puterea ce o poti recupera cu mancare)
FF – Freedom fighter ( Luptător pentru libertate)
HW – Hard worker ( Muncitor care muncește consecutiv 30 de zile)
CM - Congres member ( Membru al congresului)
CP – Country president ( Președintele țării)
MM – Media mogul ( Ziarul tău are 1000 de abonați)
BH - Batle hero ( Eroul bătăliei)
SH – Sky hero ( Eroul aerului)
CH – Campaign hero ( Eroul campaniei – într-un razboi al țării tale)
RH – Resistence Hero ( Eroul dintr-un război de rezistență)
SS - Super soldier ( 250 – putere)
SB – Society buldier ( aduci 10 jucători noi și îi ajuți să atingă levelul 10)
M – mercenary ( 25 de inamici loviți din 50 de țări diferite)
TF – Top fighter ( Cea mai mare influență ( damage) pe Erepublik timp de 30 de zile)
TP – True patriot ( Patriot adevărat)
PH – Prestige Hunter ( termini turneu săptămînal – Weekly Challenge).

marți, 18 septembrie 2018

Din secțiunea de comentarii

În cadrul articolului "Ultimul Articol , Multumiri si alte cele", autorul IamD a lansat următoarea întrebare:
Si ca un subiect de discutie pentru a avea de unde sa fac cele 25 de comentarii, dar si ca nelamurire, as dori sa stiu care ar fi cea mai buna varianta pentru un incepator ca mine, in ceea ce priveste firmele, in ce regiune sa ma mut si cu ce sa incep, bineinteles dupa ce termin de facut upgrade la antrenament, dar mutarea am inteles ca trebuie sa o fac in urmatoarele zile... Voi ce m-ati sfatui? Unde sa ma mut si cu ce firma sa incep?

Din secțiunea comentarii am cules următoarele răspunsuri:

te sfatuiesc sa intri in unitatea militara soimii patriei 🙂
cat despre firme, fa-ti de paine q1 la inceput; sunt cele mai bune la profit/manager-work si o sa ai nevoie si de paine ca sa te descurci

Storm7
Cu placere!
In Moldova sa muti firmele (paine si arme). Deocamdata te sfatuiesc sa faci doar paine, si sa lupti saptamanal suficient cat sa primesti depozitul. Nu mai stiu cum e, dar banuiesc ca daca faci zilnic DO il atingi.

„O armată puternică se autosusține” - ăsta-i sfatul pe care l-am primit ca începător, sfat pe care l-am urmat și acum am mâncarea și toate armele Q7 de care am nevoie. Din piață cumpăr doar casele, pentru care oricum nu putem munci ca manager.

Primul pas e să ai destulă mâncare ca să poți folosi energia oferită de joc. Dar câtă energie are rost să folosești dacă nu vrei să avansezi repede în diviziile superioare, unde se iau foarte greu medalii BH? Sau are vreun rost să speri la medalii BH, având în vedere că pachetul Maverick le permite „dinozaurilor” să ia ușor medaliile celor mici?

Sfatul meu e să nu te bazezi pe BH-uri și să nu te dai peste cap cu luptele dacă ți se pare o idee bună să rămâi într-o divizie mică. Totuși, având în vedere recompensa pentru un BH la divizia 1 (2 gold), poate nu-i o idee rea să ajungi în divizia 2 (3 gold) și să iei cu 50% mai mult aur decât în D1 atunci când se va întâmpla minunea să iei un BH. 😛

Deci dacă vrei totuși să te simți în acțiune, divizia 2 mi se pare un compromis rezonabil pentru un începător. Asta ți-ar permite și să lupți mai des ca să crești în grad militar, lucru care-ți crește daunele cu 5% la fiecare promovare. Daunele mai mari te ajută să iei mai des medalii True Patriot, adică niște bani bineveniți pentru dezvoltare.

Cum crești eficient? Luptând cu arme cât mai bune - ideal Q7, dar nu-i catastrofal nici dacă lupți cu Q6 temporar, când nu-ți permiți Q7. E bine de reținut că majoritatea jucătorilor au crescut cu arme Q4-Q5, și-asta când aveau bani de ele. 😃

Un avantaj la lupta cu armele de calitate mare îl reprezintă și faptul că având nevoie de mai puțină energie să îți termini ordinul zilei (daily order), evident că pentru energia respectivă ai nevoie de mai puțină mâncare, deci sunt mai scumpe armele dar faci o mică economie cu hrana. Dar dacă ești activ în joc, nu hiperactiv, cred că googoodoll va avea grijă, posibil cu ajutorul colegilor, să nu-ți lipsească esențialul până îți duci la maxim centrele de antrenament, ca să-ți accelerezi creșterea în putere.

Ideal ar fi să nu investești absolut nimic în fabrici, ci să te concentrezi pe antrenamente cât poți de mult și să îți mărești centrele doar când sunt reduceri, pentru că așa le poți termina mai repede. Mărește-l pe primul la Q4 cât mai repede, ca să te poți antrena gratuit cât mai eficient. Apoi du-l la Q4 și pe al doilea, cel cu 0,19 gold / antrenament, pentru că folosind cele două centre de antrenament cu 0,19 aur pe zi vei avea un profit bun la medaliile Super Soldier. 😉

Centrul 1 Q4 = 20 strength + centrul 2 Q4 = 10 strength. Împreună fac medalia Super Soldier în 8,33 zile, cu o cheltuială de 1,71 gold și un venit de 5 gold din medalie, deci un profit foarte bun. Iar pentru un începător e excelent și bonusul de 5 zile consecutive de antrenament, pentru care primești bonus 5 strength în loc de obișnuitul bonus 1. Deci chiar dacă n-ai chef de eRepublik într-o zi (sau mai multe), dacă știi că revii din „pauză” te va ajuta foarte mult să fii activ chiar și pentru minutul ăla în care te antrenezi și muncești zilnic. Iar în alte 2 minute poți face și DO-ul pentru un baton de energie, care se adună frumos în decursul timpului, dacă nu le consumi aiurea. 😛

PROFITABIL e și să cumperi o casă Q1 și s-o activezi în permanență dacă lucrezi la salariul maxim din piață. Haide să zicem că lucrezi pentru 685 de lei. O casă Q1 îți permite să lucrezi la angajator încă o dată pe zi, timp de 7 zile.

7 * 685 = 4795 de lei, iar o casă Q1 costă 3119 momentan. Profit săptămânal: peste 1500 de lei, adică aproximativ 4 gold. 😃 E o investiție excelentă, deci dacă lucrezi pe salariu mare nu sta fără casa Q1. Oricum, calculul e simplu și-l poți adapta ușor la alte salarii, prețuri de case și cost al aurului.

Cu cât crești mai rapid centrele de antrenament la maxim, cu atât mai repede îți vei permite și contractele de antrenament, care îți vor reduce cheltuielile de antrenament și vei putea investi bani și în fabrici. Însă nu-ți face contracte până nu ai centrele la maxim, pentru că nu-i profitabil. Ca să vezi exact dacă merită sau nu contractul, în funcție de starea centrelor tale de antrenament, vezi simulatorul ăsta: tools.narrenturm.eu/trainingCalculator.php
  • Vote
  • Reply
Day 3,936, 07:14
7 votes
Frumos din partea ta ca ti-ai rupt din timpul tau sa ii explici omului cam ce are de facut!
O singura remarca mai am de facut la tot ce ai scris mai sus...la ce bun sa se mai chinuie cu TG-urile?...
Niciodata nu va mai ajunge la un nivel suficient de inalt incat sa castige BH-uri sau alte cele...singurul avantaj e ca va da dmg tot mai mare pentru Romania...nu stiu cat e de profitabil pentru el!
De ex eu...am renuntat sa ma mai antrenez maxim...am coborat la lvl1 toate TG-urile(Asta dupa ce s-a bagat regula ca poti sa schimbi divizia sa lupti! ...la ce sa ma mai chinui la div1 sau 2 cand vine unu de div 4 cu str mare si cu cateva clickuri a luat BH-ul...) In fine...detalii...
  • Vote
  • Reply
Day 3,936, 23:38
0 votes
Strength mai mare inseamna damage mai mare, deci mai multe medalii de true patriot (cc); medalii super soldier si posibil BH (gold) mai des si mai curand.
Nu as renunta la antrenamente, oricat ar parea de inutil. 🙂
  • Vote
Day 3,937, 02:25
2 votes
@Demidicus: Am spus chiar în comentariu de medaliile TP. Jocul ăsta nu înseamnă doar BH-uri, chiar dacă ne-ar plăcea să le câștigăm mai des. Probabil pe tine te interesează mai mult economia, presa sau altceva. Însă puteai să te antrenezi în continuare cu centrele la maxim, pentru că atât timp cât ești în joc pur și simplu îți creezi oportunități dacă ești mai bine dezvoltat.

marți, 14 august 2018

[Noob Tip] Buy cheap

Articol realizat de dan quijote postat în ziarul Răcnetul argumentativToată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.

Tip: you have access to two markets: the one of your citizenship and the one of the country you are in

You can compare prices here: erepublik.tools. It may be cheaper for some purchases (houses for example) if you travel to a different country to buy the product.

luni, 6 august 2018

[Noob Tip] Epic battles

Articol realizat de dan quijote postat în ziarul Răcnetul argumentativToată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.

Tip: fight Tuesday in "epic battles" (the ones that appear red in the list).

You will get double prestige points, which will help you in two ways:
1. You recover energy faster and therefore be able to fight a little more.
2. You will get more rewards (storage and/or energy bars).

luni, 30 iulie 2018

[Noob Tip] Daily orders

Articol realizat de dan quijote postat în ziarul Răcnetul argumentativToată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.

Tip: complete the DO every day

You will get 5 bazooka parts and one energy bar, which will help you in at least two ways:
1. You win many Freedom Fighter medals (see the tip) .
2. You may get Sky Hero medal (a tip on this will is to be published).

UPDATE by Mister Y: in first week of game, it's hard to complete the daily orders. I recomend to do it one day yes and one day don't fight at all. Or use Q7 weapons.

luni, 23 iulie 2018

[Noob Tip] Make friends

Articol realizat de dan quijote postat în ziarul Răcnetul argumentativToată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.

Tip: make lots of friends

How:
Whenever you see the profile of a player, send him a friend request. It may be when you buy products from the market, when you are on the battle field, when you look at the members of a party, a military unit etc.

Why:
The friends feed can be very useful. You can ask questions there, you can ask for help, you see what the others are posting. You get to better understand the game and the players.

UPDATE by Rican: also.... take the time to friend everyone in your political party and military unit



o7

u are right.. more friends more things u can know.. no matter if u are differ from politics/religion or country

🙂
  • Vote
  • Reply
Day 3,863, 03:19
1 votes

luni, 16 iulie 2018

[Noob Tip] Find a house, settle down

Articol realizat de dan quijote postat în ziarul Răcnetul argumentativToată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.

Tip: activate a q1 house

How:
You buy it from the market and you activate it on the page of the storage.

Why:
You can work twice every day and you earn two salaries per day. The price of the house is about 4-5 salaries, so you will have a nice profit overall.

Sub-tip: you need to may have a residence. Try to favor small cities because they will give you 20% bonus on the durability of the house. You will work 8.4 times for every house you buy.

UPDATE by Misteer Y: The Q1 house also give +50 max energy (and 2 energy recovery/6 minutes), great for people not online 24/24.

UPDATE by Nicolae Crefelean: please see his comment. It is worth it.

Bonus:



Voted. The Q1 house also give +50 max energy, great for people not online 24/24.
  • Vote
  • Reply
Day 3,865, 10:20
1 votes

Thanks, I updated the tip.
  • Vote
  • Reply
Day 3,865, 13:10
0 votes
"+2 energy recovery/6 minutes" (for each activated house) is only valid for citizens who are residents, not nomads.


NO, you *don't need* to settle down. You can stay a nomad if you want, and if you're not very active or you don't have scripts, it's actually more expensive to become a resident because you'll have to pay a tax in your city of residence. Also, once you become a resident, you cannot become a nomad again.

Being a nomad allows you to pause the houses you activated. This is a useful feature of the game that allows a player to store a lot of energy before the beginning of a new week. Once you use that energy on the battlefield, to get Prestige Points, as long as you are a nomad you can pause your active houses. This allows you to use them for many weeks, and also activate them before you level up, because your energy bar will fill up on each new level, so you get more energy for free, then pause the houses again.

How do you check if a house is profitable? Let's say a Q1 house costs 2400cc and as a nomad you can use it for exactly 7 days. That means a cost of 2400/7 = 342.85 (cc/day). Currently you can get a job for 555 cc/work.

555 - 342.85 = 212.15 (2 works each day means a profit of 424.3cc)

So with that daily salary you will actually make more money than you spend by having a Q1 house active full time. Cool, right? What about Q2 houses?

4800 / 7 = 685.71
685.71 - 555 = 130.71

While Q2 is not profitable, it's good to know that the daily loss of keeping the Q2 house fully active is less than the profit your Q1 house offers. That means you can use both Q1 and Q2 houses at all time and still gain a few currency, thanks to the Q1 house's profit.
  • Vote
  • Reply
Day 3,865, 12:14
4 votes

vineri, 13 iulie 2018

[FEY] FIGHTING STRATEGIES GUIDE

Articol realizat de Feynmann postat în ziarul Quantum RealmToată munca depusă pentru crearea acestui articol a fost depusă de el, aceasta fiind doar o republicare.




Hey guys,

To begin with, I wanted to thank all of you, the eRep community, for the massive support, I got, for the first Guide of the series - The Complete Aircraft Mode guide, in terms of votes, comments, subscribes, shares and endorsements.

The amazing Clorofila even gifted me a War Stash!


THANK YOU ALL! \o/

The Guide was also translated into BulgarianRussian (pt. 1 & pt.2) and Spanish. I want to congratulate MartinnSMMielga and EIIe LawIiet for their amazing work on the translations.



Since I am late (as always) I will rush a guide I promised a friend to publish first and asap:

Fighting Strategies Guide - How to fight. When to Fight. The eSoldier's fighting manual


THE OTHER TOPICS: 

Complete Aircraft Mode Guide - The mode explained, tools, relevant packs, medal hunting strategies for the pilots.

Coming soon (lmao)

- Ground based fighting Mode Guide - The mode explained, tools, relevant packs, medal hunting strategies for the tanks.

- General Utility Guide - Residences, Housing, Travelling, Weekly challenge utilization and Epics.

- eRepublik Wars Guide - different types of wars, alliances, military campaigns.



Helping me set the mood, again, will be Albert E=MC'stein, shown here playing with string theory, using only 6 "dimensions" ... genius.








As with the previous guide I will divide this one into logical segments:


- Types of eSoldiers and armies.
- The anatomy of a battle round.
- How to fight in a real war scenario?
- When to fight in a real war scenario?


I am stressing on real wars, cause those are the campaigns that are fun and actually eMatter. The training wars are for farming and with some minor deviations are developing according to a plan, agreed upon by both sides involved.





As in real life, in order to be successful every commander needs to know his resources best and his most valuable resource is his(her) soldiers.


- TYPES OF eSOLDIERS 

I, personally, distinguish a few types of soldiers

- THE REGULAR FIGHTER

This is a vastly varying group, involving most of the players in eRepublik. They can be old or new accounts, high or low strength, flying, fighting or in most of the old accounts cases developing as hybrids.

What that varying group of players have in common is that they don't spend money for the game and don't have the sufficient infrastructure to regularly buy packs. That means these players either fight with no packs or buy pack with cc only occasionally. For example when there's an Event coming up.

Since those players do not use packs they don't have the ability to effectively compete with the spenders/pack users for medals, therefore they don't get BH/CH/SH medals regularly, only occasionally. They usually focus on scoring Freedom Fighter/Mercenary/Resistance hero medals when fighting in between real wars.

Also their stocks of Energy bars are somewhat limited, especially in the case of the newer accounts.


- The TOP HITTER

They are high strength, high military rank, vast hoard of resources kind of players. They run packs most of the time, cause even if they are not real life money spenders they have the infrastructure or the firepower to purchase packs with virtual currency.

In most cases they are ground fighters, utilizing their high strength and Legendary rank. In some cases they play as a Ground/Air hybrids and some focus primarily on the Air rounds.

Since they run packs regularly they can farm Energy bars from the weekly challenge and they can also farm enough gold, in between real wars, so that they can purchase a lot of Energy bars during EB promos (remember those?)


The MAVERICK

This is a subgroup of the Top Hitters. In most cases they are ground fighters and in some cases they are Ground/Air hybrids. The Maverick pack players are the most versatile group of Top Hitters, when in comes to real war.


But what is the Maverick pack and why is it so popular 

I know some players hate even hearing about it, but it exists and I don't see it going away anytime soon, so we might as well discuss it.




The most important part of the Maverick pack (MP) is the Division Switcher enhancement. It allows you to fight in any ground division, different from your natural division.

IMPORTANT: When fighting in division different from your natural division you will obey different laws of ePhysics:

- Assume new max hit you will

When fighting in an unlocked Division your usual dmg/hit will be replaced by a capped max hit - that's the highest hit done in this round, by a player that naturally belongs in that Division.

Example: If you're D4 player, hitting in D3 your hit will be replaced by the max hit done by the top hitting natural D3 player, that has made even a single hit in that round for your side.

BUT your capped max hit cannot be lower than 10 000.

Example: if that same top natural hit in D3 accounts for say 6 000, your capped max hit in D3 will be 10 000.



- Abandon all SMALL BOMBS ye who switch divisions:




The small bombs grant different amount of damage per bomb, depending on the division of the player receiving them.

You can only use small bombs in your natural division.

Example: If you're a D4 player - you cannot bring your small bombs worth 1.5 mln damage each and bomb the shit out of D1.

BUT on the bright side you can do so with the Big Bombs that give you flat 5 mln damage. 

So cheer up, no? Does anyone remember how many D1 BHs did Weekstrom get with Big Bombs in D1, during the different terrains event? (lmao)


- Your Legendary rank bonus, your Elite Citizen bonus and damage boosters will apply when switching Divisions (provided you have them).



So to recap: 

The Mavericks are extremely versatile and important for the real war scenario, as they can hop and dominate different divisions, BUT they are dependent on the next type of soldiers - The Infantry Kitters , cause a Maverick player hopping divisions is as strong as the capped max hit (s)he will get!


- THE INFANTRY KIT PLAYER 

Again, those are Top Hitters and are only ground based. They never (or extremely rarely) fight in the air.
Those players are natural low division players, but usually have insane strength numbers, compared to the regular players in those lower divisions.

Some Examples: D1D2D3 


Those players are able to stay in lower divisions and still fight a lot and be relevant on the battlefield, by using the Infantry Kit pack.


Other than the +600 Energy center and the rest of the goodies, the most relevant part of that pack is the Experience inhibitor enhancement.

It basically does not allow you to get experience points, while fighting with weapons (any weapons - even Q1).

Important: Bazookas and Stingers (the aircrafte version of the bazookas) do not count as weapons - using them will reward you with experience points.
Also - working as a manager or employee (including overtime) and training will reward you with experience points.

Since, using the Maverick pack some D4 players often steal the low Division IK players' Battle Hero medals (their main source of income), some of them do not buy IK packs - they only train and sell hits - a D4 tank for example pays them X amount of cc so they can deliver a strong hit in that division.

In a real war scenario the strength of an eNation in low divisions is measured by the strong natural hits (usually IK players) they have or can hire in combination with the amount of Legendary rank Mavericks they have.


- THE TOP PILOTS 

This is the last group of soldiers I distinguish.

They dedicate most or all their hits to the air rounds. They are equipped with packs and spending a lot of energy bars to quickly advance their air rank and farm as much Sky Hero medals as possible.

Some of those players are dedicated Sky Hero medal hunters - they usually do not interfere in real war conflicts, and only do so if there's high enough Combat order placed.

Others are tanking heavily for their country and allies in the case of a real war.



So to Recap that section:

Every eNation is an unique mixture of the Soldiers' groups described above. It is of eVital importance for the Commander/Leader to know his/her Nation's specific mixture, their specific needs, strengths and weaknesses and deploy each of the groups in the right time, during a campaign.






Every type of military campaign, no matter if it is a direct attack on a region, an air strike or a resistance war consists of a series of rounds, with every round lasting up to 2 astronomical hours.

Every round grants the winning side a specific number of Campaign Points.
The side that reaches 94 Campaign Points first wins the Campaign.

There are two types of Rounds - Ground based rounds and air round. Every campaign starts with a ground based round. Every 4th Round in a campaign is an air round.

The ground rounds and the air rounds grant the winning side a different amount of campaign points. So let's zoom in on the two rounds types.

- THE GROUND ROUNDS 

Depending on their experience level every player is placed in 1 of 4 ground Divisions, so in unison with that the Ground based rounds are divided into 4 Divisions. When fighting on the ground a player is only allowed to fight in his/her natural division, with the only exception being the players who have an active Maverick pack.

Let's explore the anatomy of a ground round



1. Shows the current amount of Campaign Points that have been won by this side.

2. That bar shows how many Campaign points have been won by this side in the different divisions (I-IV), Including the Air rounds (the Airplane icon).

3. Shows the Allies (Countries with whom that side has an active Mutual Protection Pact (MPP). The Flags in color represent the countries, that have been deployed for that round (their players don't need to travel to fight for that side) and the ones in black and white represent the countries that have not been deployed for that round (their players need to travel in order to fight for that side).

In the case of a Resistance war (an occupied country is trying to liberate a region) - the MPPs do not apply, so section 3. on that pic will not be present.


4. Represents the current distribution of Wall Domination and Domination points in the different Divisions of the current round.


BUT BUT BUT ... Wait a min. What is Domination Wall and what is Domination points? 




The Domination wall is that Blue/Red bar you see on top of your screen when you enter the battlefield and the funny part about it is that


Any amount of damage dumped on either side affects the wall during the duration of a round.

There's a Domination wall for every one of the 4 Divisions. The Blue/Red one on top of your screen represents the wall of your natural Division. You can check the other ones using the "Current Battle Zone" menu and hovering over each Division.



Having the wall in your favor (>50%) a.k.a. dealing more damage than the other side grants you Domination points. The first side who wins 1800 Domination points in a round and in a Division wins that Division for that round and is granted a specific amount of Campaign points.


In order to win a round and a division it is important not only to have the wall in your side's favor, but WHEN will you have the wall in your side's favor, cause dominating the wall during different time periods of the round grants your side different amount of Domination points per minute, as shown below.


As you see if a side dominates the wall from the beginning the round will end at the 90 mins mark.

But if the round is contested it can be prolonged for up to 2 hours with the winner being the side that reaches 1800 DP first or the side with more DP points at the 2 hours mark.

Again every division has its separate wall and Domination points distribution, so for example Division 2 may end at the 90 mins mark, but Division 3 can be contested and end at the 2 hours mark.

THE ROUND ENDS WHEN ALL DIVISIONS END (Have been won by one of the sides).


Winning a Division in a particular round, grants your side different amount of Campaign Points:

Division 1 = 1 CP
Division 2 = 2 CP
Division 3 = 3 CP
Division 4 = 5 CP


So, in total a ground round can account for 11 Campaign points? Right?

IN MOST CASES - YES, but... 

Enter ... the tiny bar, that the top tanks ADORE and the regular fighters often neglect.



This is the Epic bar. As with everything it is individual for every Division and every round.

Every round/division starts as a "Cold war". Every bit of damage, dumped on either side "Excites" the Epic bar, so to speak, and it starts to fill from 0% at the start of the round to 100% when/if it reaches EPIC status.

Every division have a specific damage threshold, beyond which the division of that round goes EPIC and stays epic till the end of the round.

If a Division of that round reaches 100% epic it gives some additional benefits:
- It grants every player hitting in that division 2x Prestige points per hit from the point the round goes epic till the division is won by one of the sides.

- It grants the Battle heroes (on both sides) of that division double gold reward for their medals

MOST IMPORTANTLY - it a division goes full epic it doubles the Campaign Points reward for that divisionfor the winning side.

So theoretically speaking if all 4 divisions go full (100%) epic the Campaign points rewarded for that round will be 22.

In the middle of that epic bar you see "Full scale". A division of a round reaches Full scale status when 50% of the Full Epic damage threshold is reached.

The full scale round can turn into FULL SCALE ("FAKE") EPIC if the wall is kept within 49.5% - 50.5% If one of the sides pushes more than that the full scale is lost. If the Wall is restored into that same percentage boundaries the Full scale epic ignites again and so on and so on. A full scale Epic will not necessarily reach Full 100% epic, but in most cases it does. Once it does, it stays epic till the division is won, without being affected by the wall percentages.

A full scale (fake) epic will grant the players who are hitting while it lasts 2x Prestige points, but if the division never reaches Full 100% epic it won't grant the 2x BH Gold reward and the 2x Campaign points.



- THE AIR ROUNDS 

As I mentioned above every 4th round of a campaign is an air round.



Similar to the ground rounds, the air rounds have the Domination wall and domination points, rewarded in the same way, and in the same amount of Domination points in the different time periods of the round.
The Air rounds are too won at 1800 Domination points and can last for up to 2 hours, if contested.

BUT, there are some features of the air rounds that make them different:

- There are no Divisions in the air rounds - pilots of different experience levels are flying side by side or against each other in the skies;

- Every single air round grants the winning side 22 campaign points;

- Usually there are no epics in the air rounds. The Air epics are rare and usually happen during particular events, that allow the minuscule amount of air damage/round compared to the ground based rounds to be enough for reaching the epic threshold.










Some real war end up as a single campaign, others can last for weeks and more. But in any case fighting in a real war will mean that you will be spending resources faster than you can restore them, at least at some point of the War.

So this section is more about how to fight effectively and utilize your resources, so that you can be relevant and help your side for a longer period of time.

I will shortly describe some of the features that will help you.


- MAKE THE MOST OF YOUR FOOD FIGHTS 

Your food fights (the energy you can restore, using food units) are the cheapest way for you to deliver some X amount of damage. The max amount of energy you have as an energy pool can be modified, but no matter how much that is it is irrelevant if you don't have it charged for the proper round and campaign, cause in order to fight effectively you will need to focus that damage at the right time.

Think of it that way - for every 100 food fights energy you have available, you are saving 1 Single Energy bar.

So you can save from 10-12 Energy bars in the case of the newer accounts to 95 energy bars in the case of the fully packed top tanks, by having your full food fights for the right time.

So whenever there's a real war and you are aware that there will be an important campaign soon - save your food fights.


- USING ENERGY BARS 

At some point, during a real war, your food fights won't be enough and you will have to use Energy bars, especially if you are a pilot.

In the case of the top hitters that may not be a problem, cause they usually have a big EB pile in their storages.

In the case of the regular fighters, that have limited Energy bar stashes and limited ways for restoring those stashes it is important to conserve your energy bars only for the most important campaigns and rounds.

Regularly check with your MU or MoD leaders for such campaign and proper orders.

Try to gain as much energy bars as possible in between real wars, so you can be prepared to fight in the real war.


GROUND FIGHTERS 

- Utilize your Legendary rank 

The Legendary rank gives you some sweet bonus damage while fighting for the eCountry you have unlocked your Legendary rank for. That bonus damage varies from 10% at Legend I to 200% at Legend XX.

So if you have a legendary rank try to use it as often as possible -> fight for your country as much as possible. Having a sufficiently high legendary rank will allow you to tank for your country with less resources (EBs and Tanks) used.

- Utilize the True Patriot (TP) medals 

After your 16th True Patriot medal you get one every time you deal 100 mln dmg for your citizenship country. Every TP medal rewards you with 1000 currency, so you get 1000 cc for every 100 mln dmg you deal for your country.

The TP works perfectly well with the Legendary rank's bonus damage, cause both require fighting for your country. So any kind you damage boost you can use - Elite bonus, Legendary rank, damage boosters will allow you to reduce your fighting costs by profiting more from the TP medals.


- Use damage boosters 

This really is a no brainer. But for the sake of argument - the more damage you deal per hit, the less hits you will require to meet your certain damage goals and naturally you will use less resources - Energy bars, tanks, etc.

The 100% boosters are rare for most players, cause there haven't been any events lately, but you can store a lot of 50% ones from the weekly challenge and packs. So in a real war case scenario, try to at least use a 50% damage booster when you fight.

You also get a permanent 10% bonus damage if you are above level 101 from your elite citizen status. It applies in all types of battles and rounds and even affects your bazooka/stinger damage.

You can also get a 10% bonus damage when fighting for your country in a direct battles vs the country that was declared as a Natural enemy by your citizenship country.

- Using Weapons 

Again - a no brainer, but if you are a ground fighter and in the case of real war you want to use the top quality weapons to make the most damage/hit. Some countries have programs for supplying their fighters with tanks, at least partially. So use those if you're running low on tanks.


- PILOTS

I have already published an in depth guide about the avio mode, with ways to be effective, make the most of your hits and increase your damage. So if you're a pilot please check it - The Complete aircraft mode guide.






The when to fight question always comes with a where question and the first and most important step towards understanding when and where to fight, especially for a newer or inexperienced player, is to engage with the community you are part of.

Try to communicate with the eRep players, cause that is the most rewarding part of the game, even if you don't care about fighting. Join the communication platforms your eNation uses - Discord, Telegram, Whatsapp.

In the case of real wars - those platforms are usually where your country coordinate their fights and you will be able to receive real time orders of where and when to fight.

BUT 

Let's say you have no access to the meta communication platforms.

I will try to set a few pointers so that you can decide for yourself where and when to hit


1. Check the National feed and your MU daily orders 



If your Military Unit is active it will most likely have the priority campaign set as a Daily order. Your eGov officials and military leaders often shout the priority campaign(s) on the national feed.


2. Check the priority campaign 

You can easily access the battlefield via the "Battlefield" button on your MU daily order.

The first thing you need to do is check the "Current battle zone" menu



Check the Campaign points on both sides. If one of the sides have a massive advantage in terms of Campaign points then the campaign is probably not going to be contested anymore, so there's no point for you to hit there.

If the sides are close on Campaign points or the difference is not too big then the campaign can still be contested and your side may need your help.

3. Depending on what type of soldier you are (from the categories in the beginning) you need to: 

- for the Regular fighters - check the situation in your natural division

- for the Mavericks - check the situation in all 4 divisions and see if your country is making a stand in another division.

- for the pilots - if it's not already an air round, check for upcoming ones and whether there will be another one in this campaign. Even if you are not a ground fighter you can still help your country on the ground with bombs, so check your natural division too.


4. Check the wall and the timer 

You have focused on your preferred round and division. Now you need to check the timer and the distribution of domination points.


Let me remind you


The top hitters usually have large Energy bar stocks and if determined enough they can hit throughout the round and sometimes the whole campaign. They are the ones that are carrying the heavy weight.

But the regular fighters' resources are usually limited and most often they rely on food fights with the occasional usage of some energy bars. So you want to make the most of the limited amount of fights you have in order to effectively back up the top hitters.

Your damage output might seem like not a big deal, compared to a top hitter, but every bit counts, especially multiplied a few times, having players hitting even only their food fights at the right time.

Think of it this way:

your eNation is spending resources (CO money, Energy bars, tanks, etc.) to buy itself domination and eventually campaign points.

0 - 30 min into the round - your eNation spends X amount for 10 pts per min

30 - 60 min - X amount for 20 points per min

60 - 90 min - X amount for 30 points per min

90 - 120 min - X amount for 60 points per min 



Now there's no universal formula - it really depends on the round and the opposing countries. That's why the good commanders often adjust the strategy in real time, depending on how the campaign progresses.

But in general. If you only have your food fights and a handful of energy bars you want to gain the highest value in terms of domination points for your hits, no matter how insignificant they seem.

Example: 



If that's your prio campaign, no matter on which side you are fighting for - SAVE YOUR HITS

1660 to 50 is a round won by the Turkish side in that case in like 99.9% of the cases especially given the fact the round is closing its 60 points per min phase. If the Russian side wants to win that they will need to spend crazy amount of resources to do so and still their success won't be certain, cause the Turkish side will only need to have the wall in its favor for 3 mins.

If possible: 

- keep an eye on the round and check if there will be any action before it ends.
- keep your hits for the next round;

In the case of the pilots:

There will not be a next round for you for another 4.5 to 6 hours or if it's the ending rounds of a campaign there might not be another air round at all.

So in the first case you can hit just enough so you can have your food fights full after 4.5-6 hrs or if that's the last round - better hit enough to complete your Daily order or use your food fights to score another goal - Sky Hero medal somewhere, Freedom fighter stack ... something, that will be different from dumping my fights in the already won/lost campaign for no apparent reason.

Example 2: 



(again it's a training war case, but just for the sake of argument)


You enter the battlefield at that point or an earlier one. If you are on the Bulgarian side you see you have a clear advantage so you don't want to dump your food fights to waste. If you are on the Finland side your reasoning should be similar, but only your country is at major disadvantage.

In both cases you don't know is the Finn side will try to contest the round cause it is still far from over.

So the best thing you can do is wait (if possible). Wait to see if there will be any action and hit when the action starts, cause you are already in the 30 points per min phase of the round.

The same applies for the air rounds.



So, to recap this last section

- Try to get some real time orders and check the approved BATTLE PLAN on the national communication platforms.

- Fight smart - give yourself a min to analyze the battlefield and decide, depending on what type of soldier you are, when and where to hit.

- It's all about resources and effectively using them - it's not greed. If you burn all or most of your resources, by fighting at the wrong time or place you won't be able to help your country during the war. Think about WHEN and WHERE to fight and how to utilize your resources in the best way.





I hope some of you were patient and stubborn enough to read it all.

And I really hope this may turn out to be helpful for some players.




If you consider this guide useful, please - vote and SHARE it, so that more players can see it.

And as always I would appreciate your feedback in the comments section below.



BE GOOD TO EACH OTHER

CHEERS!!!